I am a Character Artist and Visual Development professional with experience across film, television, and video games. A graduate of Savannah College of Art and Design (SCAD), I earned my Master of Fine Arts in Visual Effects in 2020 and have since contributed to a variety of production environments, creating characters, creatures, props, vehicles, and environments for both cinematic and real-time applications.
My primary areas of focus include character design, asset creation, and visual development, with a passion for bringing compelling ideas to life through high-quality 3D artwork. Whether developing a realistic creature, a stylized character, or a complex hard-surface asset, I strive to combine strong artistic fundamentals with technical excellence.
Outside of work, I draw inspiration from science fiction, horror, comic books, video games, and kaiju films. These influences continue to shape my creative perspective and fuel my enthusiasm for world-building, storytelling, and design.
I am passionate about collaboration, continuous learning, and creating memorable visual experiences. Thank you for taking the time to visit my portfolio and explore my work.
Education:
Savannah College of Art & Design (SCAD)
Master of Fine Arts, Visual Effects - 4.0 GPA | 2020
University of Georgia (UGA)
Bachelor of Arts, Advertising | 2015
Auburn University
Auburn Professional Flight Program | 2012
Professional Experience:
Roarty Digital Inc. | Vancouver, BC
Character Art Team Lead (Contract) | Aug 2023 – May 2026
⚬ Lead a distributed team of character artists through sculpting, modeling, texturing, and look development processes as well as daily reviews, production syncs, and troubleshooting sessions to maintain high-quality client deliverables.
⚬ Conducted character model evaluations and provide technical/artistic feedback through ShotGrid production workflows.
⚬ Collaborated with production leadership to ensure consistency across modeling, surfacing, and final presentation standards.
⚬ Supported artists with problem solving, pipeline communication, and asset quality control across multiple production phases.
Spin VFX | Atlanta, GA
3D Modeling and Texture Artist | Jan 2022 – Aug 2023
⚬ Created production-ready organic and hard surface assets for film and television projects, including characters, creatures, vehicles, props, and environments.
⚬ Developed high-quality photo-real textures and look development assets using industry-standard VFX workflows.
⚬ Collaborated with supervisors and downstream departments to ensure assets integrated efficiently into lighting and rendering pipelines.
⚬ Produced cinematic-quality assets while working within tight production schedules and technical requirements.
High Voltage Software / Keywords Studios | New Orleans, LA
Character Artist | Dec 2020 – Jan 2022
⚬ Created Fortnite character, prop, and weapon assets based on concept art and production references for Epic Games collaboration projects.
⚬ Produced high-resolution sculpts, optimized low-poly game assets, UV layouts, and PBR texture sets for real-time implementation.
⚬ Worked within game production pipelines to support seasonal content releases and rapid iteration schedules.
⚬ Collaborated with multidisciplinary teams to ensure visual consistency and gameplay-ready asset delivery.
The Third Floor | Los Angeles, CA
Asset Builder (Contract) | Sept 2020 – Oct 2020
⚬ Modeled and textured environment and prop assets based on client concept designs for previs production workflows.
⚬ Delivered assets under fast-paced production timelines while maintaining visual consistency and technical standards.
⚬ Assisted in creating production-ready assets optimized for previs and cinematic visualization.
2nd Chance Games & Visual Effects | Atlanta, GA
Lead 3D Scan Technician / Head of Marketing | Sept 2014 – Jan 2018
⚬ Captured and processed high-resolution 3D scan data for actors, props, and production assets across film, television, commercial, and video game projects.
⚬ Generated textured digital doubles and production-ready scan assets for VFX integration pipelines.
⚬ Led company marketing initiatives through client outreach, branding, and production coordination for high-profile productions.
⚬ Coordinated scanning workflows and maintained asset organization across multiple concurrent projects.
Achievements:
⚬ 2020 Blue Sky Studios Mentorship Program
⚬ SCAD Academic Honor Graduate Scholarship
⚬ SCAD Achievement Graduate Scholarship
⚬ Eagle Scout
⚬ Private Pilot Certification / Instrument Rating