Released: September 5th, 2021 in Season 7, Chapter 2
Responsible for all aspects of the model including:
○  Creating a high poly sculpt based on a single 2D piece of concept art
○  Retopolozing a low poly version of the character maintaining a specified vertice limit
○  UV mapping the low poly so that UV shells are optimized in a single 0-1 UV space
○  Baking the high to low poly using Marmoset Toolbag. 
○  This involved consistently updating the low poly to make sure model is optimized to retain baking information from all angles with no bake errors
○  Texturing the model using Substance Painter
○  Importing and the model and textures in Unreal Engine
○  Performing look dev on the materials in UE
○  Publishing the model and textures in UE using Perforce for future release in game
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