Released: September 5th, 2021 in Season 7, Chapter 2
Responsible for all aspects of the model including:
○ Creating a high poly sculpt based on a single 2D piece of concept art
○ Retopolozing a low poly version of the character maintaining a specified vertice limit
○ UV mapping the low poly so that UV shells are optimized in a single 0-1 UV space
○ Baking the high to low poly using Marmoset Toolbag.
○ This involved consistently updating the low poly to make sure model is optimized to retain baking information from all angles with no bake errors
○ Texturing the model using Substance Painter
○ Importing and the model and textures in Unreal Engine
○ Performing look dev on the materials in UE
○ Publishing the model and textures in UE using Perforce for future release in game