This is a self likeness that I sculpted in Zbrush based on photogrammetry then textured in Mari/Substance Painter, and rendered using Arnold in Maya. The trickiest part for this project was tweaking the values of the subsurface scattering and normal intensity to make them feel as real as possible. 
SOFTWARE: Zbrush / Maya / Arnold / Substance Painter / Mari / Photoshop 
Responsible for all aspects.
STILLS
ALTERNATE LIGHTING
TURNTABLES
BREAKDOWN IMAGES
Raw Scan Data
Raw Scan Data
Final Sculpted Mesh
Final Sculpted Mesh
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